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The directors at Electronic Arts, which bought Maxis in 1997, were more receptive—Sim City had been a great success for them, and they foresaw the possibility of building a strong Sim franchise.Wright also took ideas from the 1977 architecture and urban design book A Pattern Language, American psychologist Abraham Maslow's 1943 paper A Theory of Human Motivation and his hierarchy of needs, and Charles Hampden-Turner's Maps of the Mind to develop a model for the game's artificial intelligence. Developed by Maxis and published by Electronic Arts, it was released for Microsoft Windows in February 2000.Sims also age through seven life stages from infancy to old age and subsequent death. Each Sim exhibits wants and fears according to its aspiration and personality.Consequently, the level of the aspiration meter determines the effectiveness of a Sim at completing tasks.It was repackaged in several different formats, and different versions of it were released on several different platforms.
GL Optics has the expertise to develop easy to use instruments which comply with current standards because of years of experience in the lighting industry.The game uses dimetric projection and features open-ended simulation of the daily activities of one or more virtual persons ("Sims") in a suburban area near Sim City.Seven expansion packs and two bonafide deluxe editions with exclusive content have been released for this game.The game also introduces a new form of directed gameplay through small, step-wise goals presented as opportunities which the player may choose to pursue or refuse.The Sims 3 sold 1.4 million copies in the first week, making it the largest release in PC gaming history at the time.
GL Optic offers a complete assortment from portable spectrometers till high end spectrometry lab systems, spheres till 2 meter and goniometers.